General Links - Computational Geometry:
- Geometryalgorithms.com ( Fantastic Resource Page for Computational Geometry!)
- Jeff Erickson's Computational Geometry Pages
- Geometry in Action
- Geometry Publications by Author
- Godfried's Research Interests in Computational Geometry
- A Gallery of JAVA Sketchpad Examples in Constructive Geometry
- Software:
- JeoEdit - A Java tool for editing polygons and points on the web
- Directory of Computational Geometry Software
- CGAL Computational Geometry Library
- Algorithmic Solutions.Com
- Computational Geometry Courses and Teaching Materials
- David Mount's Course Notes
- Robert Pless's Course
- Computational Geometry Course at Brown University
- Computational Geometry 201 (Australia)
- Ken Clarkson's Course
- Algorithm Animations
- Basic Introduction to Computational Geometry (PostScript file)
- Godfried's Favourite Computational Geometry Links
- Computational Geometry on the Web
- Computational Geometry in Barcelona
- Computational Geometry Links
- Computational Geometry Applications
- Computational Geometry (Wolfram Research)
- Some Computational Geometry Algorithms
- Computational Geometry Algorithms Library
- Center for Geometric Computing
- Geometry Center
- Open Problems
- Qhull Home Page
- 3-D Models
- Technology in the Geometry Classroom
General Links - More Geometry:
- Experiencing Geometry (A really nice basic geometry course by David Henderson)
- Geometry and the Imagination
- Geometry from Euclid to Today
- General Geometric References
- Geometry Formulas and Facts
- Interactive Geometry
- Interactive Geometry Miscellany
- Miscellaneous Topics in Geometry
- My Favorite Geometry Links on the Web
- Open Problems in Discrete and Computational Geometry
- Polygons
- Polyhedra
- Tessellations
- Geometric Probability
Chapter Links:
- Classical Geometry, Basic Concepts, Theorems and Proofs
- Point Inclusion Problems
- Convexity Testing
- Polygon Triangulation
- Art-Gallery Theorems
- Polygonizations of Point Sets and Generating Random Polygons
- Distances Within and Between Sets
- Subdivisions Induced by Points: Triangulations, Quadrangulations...
- Complexity, Convexity and Unimodality
- Convex Hulls
- Visibility (Hidden-Line Problems)
- Updating Triangulations of Points and Line Segments
- Intersection Problems
- Proximity Graphs, Voronoi Diagrams and Polyhedral Computations
- Linear Programming
- Facility Location
- Mobility of Objects in Space
- Degeneracies in Computational Geometry
- Transversals of Sets
- Arrangements
- Skeletons of Polygons
- Visualization
- The Straight-Edge and Compass Computer:
- Francois Labelle's Tutorial on the Complexity of Ruler and Compass Constructions (with interactive Java applet)
- GRACE (A graphical ruler and compass editor)
- The straight-edge and compass
- Constructive geometry of the Greeks
- Geometric constructions
- Geometrography and the Lemoine simplicity of geometric constructions
- Wonders of Ancient Greek Geometry
- Models of Computation:
- Polygons and representations
- Computing the area of a polygon
- On Proving Things:
- The Jordan Curve Theorem:
- Octavian Cismasu's Tutorial on the Jordan Curve Theorem (with interactive Java applet)
- Point-in-Polygon Testing:
- Point inclusion in the query mode
- Convex Polygons:
- On the number of diagonals in a convex polygon (with interactive Java applet)
- Testing the orientation of a simple polygon
- Testing the convexity of a polygon
- History of Triangulation Algorithms
- Ears and Mouths of Polygons:
- Ian Garton's Tutorial on cutting ears and stuffing mouths (with interactive Java applets)
- Simple polygons have ears and mouths
- Meisters' Two-Ears Theorem
- The one-mouth theorem:
- Diagonal insertion
- Prune-and-Search:
- The Graham Scan triangulates simple polygons (PostScript)
- Fast Polygon Triangulation in Practice:
- Efficient polygon triangulation algorithms. Includes counter-examples to many published algorithms. (PostScript)
- Geometric hashing for faster Ear-Cutting in practice (PostScript)
- Seidel's Algorithm
- Triangulating monotone polygons in linear time
- Diagonals: Part I - AMS Feature Column Essay by Joseph Malkevitch
- The Art-Gallery problem:
- Chvatal's art gallery theorem
- Thierry Dagnino's Tutorial on Chvatal's art-gallery theorem (with interactive Java applet)
- Three-colorability of triangulated polygons
- Illuminating the Free Space Among Quadrilateral Obstacles
- Mobile (edge) guards
- Illuninating polygons with mirrored walls
- Drawing Simple Polygons through Sets of Points:
- Tony Ruso & Valeriu Sitaru's Polygonization Tutorial (with interactive Java applet)
- Monotonic polygonizations
- Star-shaped polygonizations
- Polygonization counter (Java applet)
- Generating Random Polygons
- Midpoint Polygonization of Points (with Java applet)
- Minkowski metrics
- Minkowski Operations:
- More about Hermann Minkowski
- The Closest Pair Problem:
- Diameter algorithms:
- Computing the Width of a Set:
- Jaqueline Chen's tutorial on width (with interactive Java applet)
- Width algorithms in 2 and 3 dimensions (PostScript file)
- The Rotating Calipers
- The Rotating Caliper Page of Hormoz Pirzadeh (with an awsome Java applet!)
- Solving five geometry problems with the rotating calipers
- The Rotating Caliper Graph
- The Reuleaux triangle (Eric's Treasure Trove)
- The Reuleaux triangle (The Geometry Junkyard)
- Shapes of Constant Width
- The Maximum Distance:
- A simple O(n log n) algorithm for computing the maximum distance between two finite sets in the plane (PostScript)
- A more complicated O(n log n) algorithm for the maximum distance between two point sets which generalizes to higher dimensions (PostScript)
- The Minimum Distance:
- The minimum distance between two point sets (PostScript)
- The minimum vertex distance between two convex polygons (PostScript)
- The Hausdorff Distance:
- The Hausdorff Distance
- Normand Gregoire & Mikael Bouillot's Tutorial on the Hausdorff distance and its applications (with interactive Java applet)
- Triangulations:
- Triangles
- Triangulation via Polygonizations of points
- Divide-and-conquer
- The three-coins algorithm
- Monotone polygons
- Star-shaped polygons
- Edge-visible polygons
- Externally visible polygons
- Minimum-Weight Triangulations:
- Quadrangulations:
- Quadrilaterals
- Martin Blais' Tutorial on Quadrangulations (with interactive Java applet)
- Characterizing and Computing Quadrangulations of point sets (PostScript file)
- Converting triangulations to quadrangulations (PostScript file)
- Application of convex quadrangulations to font design
- Convex Set, convex function
- Unimodal distance functions in geometry
- Binary Search
- Convex hull algorithms for points in the plane (Java interactive demos)
- Convex hulls in 2 and 3 dimensions (interactive Java demos)
- Incremental (point-insertion)
- Randomized incremental (PostScript)
- The Graham scan
- More about Ron Graham
- Divide & Conquer (merge hull)
- Quickhull (throw-away principle)
- The Jarvis march (gift-wrapping)
- Chan's Algorithm
- Kirkpatrick-Seidel's ultimate algorithm (PostScript)
- Qhull Home Page
- Convex hulls and duality
- Linear expected time algorithms
- Via Bucket-Sorting and Floor Functions (compressed PostScript file)
- The throw-away principle (PostScript)
- A fast convex hull algorithm - Algorithm of Akl and Toussaint (PDF file)
- Convex hull algorithms for polygons:
- 3-Coins Algorithm Tutorial (Greg Aloupis and Bohdan Kaluzny)
- Melkman's linear-time algorithm (Pierre Lang's tutorial with Java applet)
- Another tutorial on Melkman's algorithm
- A History of Linear-time Convex Hull Algorithms for Simple Polygons - by Greg Aloupis
- Visibility from a point
- Visibility from an edge (PostScript)
- Visibility from a line
- Visibility Graphs
- Computing visibility graphs of line segments and polygons
- Updating Triangulations:
- Sergei Sauchenko's Tutorial on inserting and deleting vertices and edges from triangulations (with interactive Java applets)
- Intersecting convex polygons:
- Slab method of Shamos and Hoey
- Eric Plante's Tutorial on the Rotating-Caliper method (with interactive Java applet)
- A simple linear algorithm for intersecting convex polygons (Rotating Caliper method) (PostScript file)
- Intersecting half-planes
- Intersecting simple polygons
- Applications
- Linear Programming
- Voronoi diagrams
- Kernel of a polygon
- Minimum spanning trees
- Nearest neighbour graphs
- The Relative Neighbourhood Graph (PostScript)
- Lune (also vescica piscis or lens)
- The Gabriel graph
- The Delaunay triangulation
- Delaunay Triangulations for Spatial Modelling
- Finding 2-D Delaunay Trinagulations from 3-D Convex Hulls (interactive Java applet)
- Comparison of Delaunay TrinagulationAlgorithms
- Computing Constrained Delaunay Trinagulations in the Plane
- Voronoi Diagrams:
- The Voronoi Web Site (Christopher Gold)
- VoroGlide (fantastic interactive Java applet for Voronoi diagrams and Delaunay triangulations)
- Another interactive applet for delaunay triangulations and Voronoi diagrams
- A Voronoi vertex is the circumcenter of its Delaunay triangle
- David Eppstein's Links for Voronoi diagrams and applications
- Voronoi Implementation (great applets!!!)
- Tutorial on Fortune's Voronoi Diagram Algorithm
- Higher-Order Voronoi Diagram Applet
- Applications of Voronoi Diagrams:
- Sphere of influence graphs (SIG's)
- Richard Unger's tutorial on SIG's (with interactive Java applet)
- Proximity Graphs (including a survey paper)
- Alpha Shapes and Beta Skeletons:
- Alpha shapes
- François Bélair's Tutorial on Alpha Shapes (with interactive Java applet and a super-duper automated guided-tour demo)
- Gallery of alpha shapes
- Code for computing alpha-shapes (and convex hulls)
- Beta skeletons:
- Xiaoming Zhong's Tutorial on Beta Skeletons (with interactive Java applet)
- Polyhedral Computation:
- Frequently Asked Questions in Polyhedral Computation (by Komei Fukuda)
- What is Linear Programming?
- Introduction to Linear Programming
- Interactive Linear Programming
- The Simplex Algorithm (Java Applet)
- Linear programming problems in geometry
- Megiddo's linear time algorithm
- The minimax facility location problem
- The smallest enclosing circle:
- An O(n log n) algorithm (with interactive Java applet)
- Smallest Enclosing Ball Code
- C++ Code for Smallest Enclosing Balls in all Dimensions
- The linear time algorithm of Megiddo and Dyer (Tutorial of Jacob Eliosoff and Richard Unger with applet)
- Generalizations to geodesic metrics
- Constrained facility location problems in the plane and on the sphere
- A survey of geometric facility location problems
- The Match-Stick Game: Fabienne Lathuliere's Tutorial on Translation Separability of Sets of Line Segments (with interactive Java applet)
- Translation separability of objects (compressed PostScript file)
- Separating objects in space (Tutorial by Kishore Anand and Anatoly Lichatchev with EXPLOSIVE applet!)interactive 4-bar linkage applet
- The Rhombic Dodecahedron
- Separating Two Monotone Polygons in Linear Time
- Separating Two Simple Polygons via Relative Convex Hulls
- Geodesic Paths:
- Geodesic (relative) convex hulls
- Steve Robbins' Tutorial on Relative Convex Hulls
- Shortest-paths for robotics planning (with Java applet)
- The algorithm of Chazelle and Lee-Preparata
- Linkages
- A historical introduction to linkages by Joseph Malkevitch
- Interactive 4-bar linkage applet
- Planar Machines' web site. An invitation to Topology. (multiple link linkages! fantastic site!!!)
- Paucellier's Linkage
- Convexifying Polygons:
- General position assumptions
- What is a degeneracy?
- Some examples of geometric degeneracies
- Robustness
- An arithmetic for handling intrinsic degeneracies
- Lower bounds for detecting affine and spherical degeneracies
- Avoiding Algorithm-Induced Degeneracies: (PostScript)
- No two points on a vertical line
- No three points on a vertical plane
- No two points with the same coordinates
- and many many more
- Computing nice viewpoints of objects in space (PostScript)
19. Transversals of Sets
- The Philo Line (Philo of Byzantium):
- Point-line duality:
- The space of transversals
- Computing shortest transversals
20. Arrangements
- Arrangements of lines
- Envelopes of Arrangements of Lines (compressed PostScript file)
- Arrangements of line segments
- Arrangements of discs
- Arrangements of Jordan curves
21. Skeletons of Polygons
22. Visualization
- Nice Projections:
- Aperture-Angle Optimization Problems:
- The Spindle Torus
- Kepler's Apples and Lemons
- More about Kepler
- Aperture-angle optimization problems in two dimensions (PostScript)
- Aperture-angle optimization problems in three dimensions (PostScript)
No comments:
Post a Comment